Recently I have found myself at the mercy of a concept that has been with me for longer than I can remember, yet I only discovered it two days ago. This expression is, for now, called "Steampunk".
I remember the kind of games I used to play in the playground when I was little. One of my favourites was one where me and my friends would pretend to be plane crash survivors on a desert island (Sometimes inhabited by dinosaurs, but that's beside the point). Together with the raw materials we would find, we would create all sorts of things by combining it with the plane wreckage: Intricate machines to bring plumbing and central heating to our hut, bamboo bazookas to keep the dinosaurs at bay, more suitable clothing and equipment and so on. What's more, we'd make sure it worked. We used to bring our designs to the teacher and get her seal of approval (Not that my primary school teachers knew much about engineering) to double check that it would work. Learning about Roman aquaducts or Victorian locomotives would only add to our already expansive list of inventions.
Since then, I have always enjoyed creating or finding new designs, plans, ideas and constructions. I enjoy playing videogames where new, intriguing things are present, reading books that teach me new skills and concepts, studying topics where personal exploration is needed. Sometimes I would come across one of the "punks": Cyberpunk, steampunk, clockpunk, dieselpunk, stonepunk... And subsequently ignore it. I'm not a "punk" person.
I have always liked "old fashioned" architecture and design, like Art Deco and Nouveau, but have never been overly enamored by the Victorian style, nor by dirigibles. Clockwork I like, but bustles and lace don't do anything for me. What is it then, that attracts me to this? Simple: The exploration and creativity. In other words, it's an idealized version of my childhood invention games.
The fantasy genre is too much of a God mode. Don't like the laws of phsyics? Then create your own. Can't find a way to get that machine to work? No problem, just add in a good dose of magic and mumble over the details. Not that all fantasy is like that, many fantasy writers spend years refining and honing thier ideas (Think Tolkein). Steampunk forces you to at least think about the way things work, and do something about it. It's not magic and myth which is enshrined here (Though nothing wrong with that), it is the hard worker: Scientists, explorers, inventors, pilots, engineers, mariners, detectives... Even housewives and medics. Cogs and oil and blood and sweat. These rolemodels have achieved something, found something, made something, keep something working. Like Ayn Rand's fountainhead of human endeavour, these characters epitomise the spark inside humanity which can work hard at doing what it loves most. For me, that is exploring new frontiers. That's why I admire steampunk so much, because it has given me a creative outlet for those desires I've allways had; inventing, exploring... And who knows, it might do the same for others out there. Perhaps I could call it "[in]ventpunk" instead?
Earlier I mentioned video games, so just as an added extra here are some games that are worth looking into if you're looking for something steampunk-esque, but are dissatisfied with linear interpretations.
1. Bioshock

A steampunk videogame list without Bioshock? Sacré! Even though it takes place in the early 1960's, the underwater dystopia itself is backwards enough for it to fit in with 1930's Art Deco (Extended in the game to the 1940's and onwards, as the secluded city of Rapture allowed the ravishes of war to pass over them) and so pleases the later year steampunks. Even if this isn't early enough for you, I sincerely recommend you try it. Hell, even the stonepunks among you, just try it. It's an awesome game and the level of customization available is quite good for a first person shooter.
2. Final Fantasy (VI, IX)

You heard me correctly. Final Fantasy. Almost all FF games mix magic and technology, but a good place to start would be FF6, or FF9. Both have amazingly deep plots which will keep you tied to the game for hours at a time, and well... just look at that airship (FF9). You know you love it.

3. Dark Chronicle

One of my all time favourite games, it mixes magic and technology quite well. You get two main characters; Max, the inventor's apprentice, embodying the steampunk side of things, and Monica, the princess from another dimension, who covers the magic and fantasy aspect. It's up to you how much of each you pursue... Shoot things with your clockwork gun atop your steam-powered robot, or run around hacking things with a sword. The only thing which gets a little repetitive are the mile-long dungeons. You hack and slash, get key after key and... You still have about 20 dungeons before the end? Not for the faint hearted. If the dungeons don't get you, the suprisingly emotional storyline will.
4. Primal

Okay, so I'm just pushing it now. Nethertheless, I love Primal. It deserves to be here. A girl goes into another dimension to save her boyfriend who got abducted by demons, and finds out that she has demonic powers of her own. Aristocratic French wraith-vampires with a "blood machine", a mechanical hedge maze, a mad scientist Count, the wierd and wonderful Chronos, sustainer of the universe, the mysterious machines of the Undine underwater kingdom, rift gates and of course, Scree the cartographing talking gargoyle. Don't know what I'm talking about? Play the game and see.
